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The Nemesis[modifica | modifica wikitesto]

The Nemesis is a 3D virtual world browser-based platform. Users may buy virtual plots of land on the platform as NFTs via the NEM cryptocurrency, which uses the Ethereum blockchain. The game was poorly reviewed by numerous outlets for its technical shortcomings and low player count.

History[modifica | modifica wikitesto]

The Nemesis was founded by Alessandro De Grandi and Riccardo Zanini in 2015 when they realized they can revolutionize the use of the web by integrating it with virtual and augmented reality systems – and that idea gave birth to The Nemesis project. They met each other in China during a startup competition and they immediately understood they could combine their different skills to boost a great idea, at that time, a concrete project today.

The roadmap of The Nemesis project starts in September 2020 in which their Milestone closed were:  WEBGL Version, the Metaverse, and the first Live Streaming Events. In March 2021 they launched iOS and Android applications. Basic functionality release, world exploration, live streaming events, challenge speed hunt, and treasure hunt. In July the NFT Companion came to light, a collection of 8000 unique futuristic digital collectibles living on the Ethereum blockchain that also come to life on The Nemesis platform.

December 2021 was characterized by the launch of NEMS. The Nemesis ERC-20 Token is a payment token built on the Ethereum blockchain that serves as the basis for crypto transactions within The Nemesis. In the same month, 20 slots for private sales were reserved for VC and big investors with a minimum entry ticket of 200K USD.

Reception[modifica | modifica wikitesto]

The Nemesis is the next generation metaverse: virtual reality, 3D experiences, casual games, and blockchain technology come together into a highly innovative technological product, which is already available.

Except for real-life biological needs, The Nemesis lets you do everything you want, be anyone you’d like, and literally explore a world of metaverses that offers endless experiences in many different areas. The Nemesis creates a 360-degree environment for users to interact with and explore. We also provide forward-thinking organizations with an innovative and effective marketing tool.

The creators are Architects who build and sell custom 3D set and gameplay. Thanks to the User-Generated Content Ecosystem, The Nemesis can scale faster. This extra revenue offered by the platform motivates the creators to watch their ideas come to life with all the creative possibilities of the metaverse.

The main players of The Nemesis are users who experienced and enjoyed the contents and the gameplay offered while the Metaverses Owners could be Users, usually brands, influencers, investors and game enthusiasts Community leaders with their own metaverse to engage friends and create a place to meet, play and interact with their fanbase.

Ecosystem in the Metaverse[modifica | modifica wikitesto]

The Nemesis ecosystem consists of four integrated products that together provide a comprehensive experience for user-generated content production.

Metaverse Content and Gameplay Editor[modifica | modifica wikitesto]

The metaverse owner is allowed to quickly edit only the contents that the creator made editable when they built the metaverse 3D SET. The 3D SET can be created using a rich library of over 50,000 3D items and assets in continuous development by The Nemesis.

It is a user-friendly tool created for entry-level creators who want to easily customize their own textures, texts, and links.

Users can create customized content within gameplays designed by The Nemesis. This maintains a high-quality and controlled user experience for all gameplays. Creators can also integrate rewards and power-ups within the gameplay through the game cards made available by The Nemesis in the internal marketplace and through limited edition NFTs sold by The Nemesis on the most popular NFT marketplaces.

Sale of Templates[modifica | modifica wikitesto]

The creator of a template may sell a copy of the template and keep the original copy of their creation without limitation on subsequent sales. The creator will be able to decide the cost of the template in COINS. The buyer can in turn rework his copy of the purchased template and put it back on sale by transferring possession. In this case, the initial creator will see the FEEs of the second transaction, then completely exit the scene on subsequent transactions. The new holder of the FEE, on subsequent transactions, will become the previous holder.

Internal Marketplace[modifica | modifica wikitesto]

Into The Nemesis’ internal marketplace, creators and users will sell and buy their 3D sets and the custom gameplays they have designed. They also are able to sell, transfer (cards trading), and buy from The Nemesis or from other users: avatars, equipment, power-ups, and game cards according to their availability in the inventory. Transactions within the internal marketplace are carried out through COINS, the in-game currency of the platform.

The Nemesis gamers can become true and perpetual owners of their lands and digital items. They can buy and sell items freely. These game items are no longer confined by a narrow digital ecosystem.

See also[modifica | modifica wikitesto]