Utente:Simo ubuntu/Sandbox/2: differenze tra le versioni

Da Wikipedia, l'enciclopedia libera.
Vai alla navigazione Vai alla ricerca
Contenuto cancellato Contenuto aggiunto
Nessun oggetto della modifica
Nessun oggetto della modifica
Riga 1: Riga 1:
{{titolo errato|titolo=Sandbox: Lista di stati per emissioni di Co2}}
{{titolo errato|titolo=Sandbox: Phun}}
[[File:Phun cycloid.png|thumb]]
'''Lista degli stati per tasso di emissioni di Co2''', come dal Rapporto delle [[Nazioni Unite]] sul Programma di Sviluppo 2007-2008<ref name="nota_1"> [http://hdr.undp.org/en/media/HDR_20072008_Summary_English.pdf], [[Portable Document Format|PDF file]] (undp.org)
'''Phun''' is a 2D [[physics engine]] created by Emil Ernerfeldt for his master thesis while he was studying at [[Umeå University]] in [[Sweden]]. It is based on the [[Constructionist learning]] paradigm, and free for non-commercial use. On May 15th Phun was taken over by Algoryx, where Emil continued his work on the program.
</ref>.
{| class="wikitable sortable"
|-
! Posizione !! Stato !! Emissioni in milioni di tonnellate<ref name="nota 2">I dati si basano sul consumo di combustibili fossili, solidi, liquidi e gassosi, gas flaring e produzione di cemento.</ref> <BR> 1990/2004
|-
| 1 || [[Usa]] || 4818 / 6046
|-
| 2 || [[Cina]] <ref name="nota 3"> Le emissioni di Co2 della Cina non includono le emissioni di [[Taiwan]], che furono 124 Mt per il 1990 e 241 Mt per il 2004.</ref> || 2399 / 5007
|-
| 3 || [[Russia]] || 1984 <ref name="nota 4"> Le emissioni si riferiscono al 1992.</ref> / 1524
|-
| 4 || [[India]] || 682 / 1342
|-
| 5 || [[Giappone]] || 1071 / 1257
|-
| 6 || [[Germania]] || 980 / 808
|-
| 7 || [[Canada]] || 416 / 639
|-
| 8 || [[Regno Unito]] || 579 / 587
|-
| 9 || [[Corea del Nord]] || 241 / 465
|-
| 10 || [[Italia]] || 390 / 450
|-
| 11 || [[Messico]] || 413 / 438
|-
| 12 || [[Repubblica Sudafricana]] || 332 / 437
|-
| 13 || [[Iran]] || 218 / 433
|-
| 14 || [[Indonesia]] || 214 / 378
|-
| 15 || [[Francia]] || 364 / 373
|-
| 16 || [[Brasile]] || 210 / 332
|-
| 17 || [[Spagna]] || 212/ 330
|-
| 18 || [[Ucraina]] || 600<ref name="nota 4"> Le emissioni si riferiscono al 1992.</ref> / 330
|-
| 19 || [[Australia]] || 278 / 327
|-
| 20 || [[Arabia Saudita]] || 255 / 308
|-
| 21 || [[Polonia]] || 348 / 307
|-
| 22 || [[Thailandia]] || 96 / 268
|-
| 23 || [[Turchia]] || 146 / 226
|-
| 24 || [[Kazakistan]] || 259<ref name="nota 4"> Le emissioni si riferiscono al 1992.</ref> / 200
|-
| 25 || [[Algeria]] || 77 / 194
|-
| 26 || [[Malaysia]] || 55 / 177
|-
| 27 || [[Venezuela]] || 117 / 173
|-
| 28 || [[Egitto]] || 75 / 158
|-
| 29 || [[Emirati Arabi Uniti]] || 55 / 149
|-
| 30 || [[Paesi Bassi]] || 141 / 142
|}


==Voci correlate==


==Overview==
Phun is a 2D physics sandbox written by Emil ErnerFeldt for his master of sciences thesis at the [[Umeå University]] in [[Sweden]]. It is based on the SPOOK<ref name="Ghosts and Machines">[http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1143 Claude Lacoursière's SPOOK solver]</ref> linear constraint solver by Claude Lacoursière. It is written in C++, and uses [[OpenGL Extension Wrangler Library|GLEW]], [[SDL]], and boost (including boost_filesystem).


The name "Phun" is a combination of "'''ph'''ysics" and "f'''un'''", and the built-in programming language is called thyme. Some people believe both names came from other sources, like [[South Park]]'s [[Super Fun Time|Super Phun Thyme]] episode, but Emil denies to have been inspired by South Park.
==Note==

<references/>
===History===
The first public beta of Phun was released on December 17 2007, and received regular updates. The last official update was beta 4.22 on the 12th of August 2008, after which work begun on beta 5.

Beta 5 was, however, renamed to Algodoo, after Phun was taken over by Algoryx Simulations. Algodoo is expected to be made public soon, and has already been made available for the Intel Classmate PCs <ref name="algodoo">[http://www.algoryx.se/algodoo Algodoo homepage]</ref> and demonstrated at the 2009 BETT event in London <ref name="Algodoo displayed on BETT">[http://www.algoryx.se/algodoo_bett_press.html Algodoo displayed on BETT]</ref> <ref name="BBC Coverage of Classmate PC and Algodoo at BETT">[http://news.bbc.co.uk/2/hi/technology/7826810.stm BBC Coverage on Intel Classmate PC and Algodoo at BETT]</ref>. Beta 5 work is now complete, and is available at phunland.com.

==Gameplay==
Phun is a sandbox game, which heavily concentrates on giving players just enough tools to envision their ideas. There is no set objective, and only basic tools. However, complicated devices can be built such as mechanical calculators, boolean gates, rockets, weapons and cars. Some contraptions are commonly used by others, such as the RAunit (a stabilizer) which is used extensively to stabilize walking machines.

===Thyme===
Thyme is a scripting language created by Emil. It can be used to load scenes and alter variables within the program ranging from the strength of gravity to the color of the background. Like a lot of games, phun features a console window (opened with ~) which allows users to enter thyme code. The console uses an auto-complete function and structure type organization system, where only the scope will be shown when auto-complete is called (using tab).

For more details about thyme, there is a lot to find on the [http://www.phunland.com/wiki/Thyme thyme page on the Phun wiki].

==User Created Content==
Phun has a wide range of community-built tools, including converters for [[bmp]], [[svg]], [[.blend_(file_format)#File_format|blend]] and [[autoCAD]] formats <ref name="Available exporters for .phn format">[http://www.phunland.com/wiki/Links#Converters.2Fexporters Available exporters for .phn format]</ref>.

Phun also has a very living community, which share their work under a creative commons 3 by-nc-sa license at [http://www.phunbox.net phunbox], a community-built filesharing website. Users allow others to use their work, as long as they follow the simple rules of the CC3 by-nc-sa license, as well as potential user-defined additions to the license.

==Notability==
Phun has been discussed and shown extensively in the Blogosphere, as well as being demonstrated at the [[Intel Developer Forum]] 2008 in [[San Francisco]]. <ref name="Use of Phun in Intel developers keynote">[http://www.youtube.com/watch?v=3dbD43tAXls Use of Phun in Intel developers keynote]</ref>. It has also been displayed on the 2009 BETT show in London<ref name="Algodoo displayed on BETT"></ref><ref name="BBC Coverage of Classmate PC and Algodoo at BETT"></ref>.

An article about Algoryx and Algodoo has been published by TechWorld.<ref name="TechWorld Algoryx and Algodoo">[http://techworld.idg.se/2.2524/1.207124/har-ar-programmet-som-ska-forandra-fysiklektionen TechWorld article on Algoryx and Algodoo (Swedish)]</ref> (Swedish).

== References ==
{{reflist}}
==External Links ==
*[http://www.phunland.com/ Phun homepage]
*[http://www.phunbox.net/ Phun filesharing website]
*[http://www.algoryx.se/ Algoryx homepage]

{{physics-stub}}
{{computer-stub}}

[[es:Phun]]
[[ja:Phun]]
[[pl:Phun]]
[[ru:Phun]]
[[sv:Phun]]

Versione delle 21:52, 27 mar 2009

Il titolo di questa pagina non è corretto per via delle caratteristiche del software MediaWiki. Il titolo corretto è Sandbox: Phun.
File:Phun cycloid.png

Phun is a 2D physics engine created by Emil Ernerfeldt for his master thesis while he was studying at Umeå University in Sweden. It is based on the Constructionist learning paradigm, and free for non-commercial use. On May 15th Phun was taken over by Algoryx, where Emil continued his work on the program.


Overview

Phun is a 2D physics sandbox written by Emil ErnerFeldt for his master of sciences thesis at the Umeå University in Sweden. It is based on the SPOOK[1] linear constraint solver by Claude Lacoursière. It is written in C++, and uses GLEW, SDL, and boost (including boost_filesystem).

The name "Phun" is a combination of "physics" and "fun", and the built-in programming language is called thyme. Some people believe both names came from other sources, like South Park's Super Phun Thyme episode, but Emil denies to have been inspired by South Park.

History

The first public beta of Phun was released on December 17 2007, and received regular updates. The last official update was beta 4.22 on the 12th of August 2008, after which work begun on beta 5.

Beta 5 was, however, renamed to Algodoo, after Phun was taken over by Algoryx Simulations. Algodoo is expected to be made public soon, and has already been made available for the Intel Classmate PCs [2] and demonstrated at the 2009 BETT event in London [3] [4]. Beta 5 work is now complete, and is available at phunland.com.

Gameplay

Phun is a sandbox game, which heavily concentrates on giving players just enough tools to envision their ideas. There is no set objective, and only basic tools. However, complicated devices can be built such as mechanical calculators, boolean gates, rockets, weapons and cars. Some contraptions are commonly used by others, such as the RAunit (a stabilizer) which is used extensively to stabilize walking machines.

Thyme

Thyme is a scripting language created by Emil. It can be used to load scenes and alter variables within the program ranging from the strength of gravity to the color of the background. Like a lot of games, phun features a console window (opened with ~) which allows users to enter thyme code. The console uses an auto-complete function and structure type organization system, where only the scope will be shown when auto-complete is called (using tab).

For more details about thyme, there is a lot to find on the thyme page on the Phun wiki.

User Created Content

Phun has a wide range of community-built tools, including converters for bmp, svg, blend and autoCAD formats [5].

Phun also has a very living community, which share their work under a creative commons 3 by-nc-sa license at phunbox, a community-built filesharing website. Users allow others to use their work, as long as they follow the simple rules of the CC3 by-nc-sa license, as well as potential user-defined additions to the license.

Notability

Phun has been discussed and shown extensively in the Blogosphere, as well as being demonstrated at the Intel Developer Forum 2008 in San Francisco. [6]. It has also been displayed on the 2009 BETT show in London[3][4].

An article about Algoryx and Algodoo has been published by TechWorld.[7] (Swedish).

References

Template:Physics-stub Template:Computer-stub