Utente:Ziounclesi/Coefficiente di restituzione

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Una palla da basket ripresa con flash stroboscopico a 25 immagini/sec. Se ignoriamo la resistenza dell'aria, il coefficiente di restituzione dell'impatto palla/campo è pari alla radice quadrata del rapporto fra l'altezza di un rimbalzo e l'altezza di quello precedente.

Il coefficiente di restituzione (COR o coefficient of restitution in inglese) è una misura della restituzione di energia cinetica a due oggetti che collidono, rispetto alla quantità di energia dispersa o impiegata nella deformazione degli stessi.

Il coefficiente, spesso denotato con la lettera e, è definito come il rapporto fra le velocità relative dopo e prima dell'urto, lungo la direzione dell'urto.

[1]

In altra forma, si può esprimere come:

Le equazioni sono state studiate da Isaac Newton[2] nel 1687.

Altre definizioni[modifica | modifica wikitesto]

La linea d'urto è la linea lungo quale si calcola 'e', in genere la linea normale alle superfici che entrano in contatto. 'e' è definito come parametro monodimensionale, ed essendo un rapporto è un numero puro (senza unità di misura).

Valori di e[modifica | modifica wikitesto]

e è nella maggior parte dei casi un numero reale positivo, compreso fra 0 and 1.0:

e = 0: This is a perfectly 'inelastic' collision. The objects do not move apart after the collision, but instead they coalesce. Kinetic energy is converted to heat or work done in deforming the objects.

0 < e < 1: This is a real-world 'inelastic' collision, in which some kinetic energy is dissipated.

e = 1: This is a perfectly 'elastic' collision, in which no kinetic energy is dissipated, and the objects rebound from one another with the same relative speed with which they approached.

e < 0: A COR less than zero would represent a collision in which the separation velocity of the objects has the same direction (sign) as the closing velocity, implying the objects passed through one another without fully engaging. This may also be thought of as an incomplete transfer of momentum. An example of this might be a small, dense object passing through a large, less dense one – e.g., a bullet passing through a target, or a motorcycle passing through a motor home or a wave tearing through a dam.

e > 1: This would represent a collision in which energy is released, for example, nitrocellulose billiard balls can literally explode at the point of impact. Also, some recent articles have described superelastic collisions in which it is argued that the COR can take a value greater than one in a special case of oblique collisions.[3][4][5] These phenomena are due to the change of rebound trajectory caused by friction. In such collision kinetic energy is increased in a manner energy is released in some short of explosion.It may be there that e=infinite and is for perfect explosion of rigid system.

Maximum deformation phase-In any collision for 0<e≤1 there is a condition when for short moment along line of impact colliding bodies have same velocity when its condition of kinetic energy is lost in maximum fraction as heat , sound and light with deformation potential energy. for this short duration this collision e=0 and may be referred as inelastic phase.

Paired objects[modifica | modifica wikitesto]

The COR is a property of a 'pair' of objects in a collision, not a single object. If a given object collides with two different objects, each collision would have its own COR. When an object (singular) is described as having a coefficient of restitution, as if it were an intrinsic property without reference to a second object, the definition is assumed to be with respect to collisions with a perfectly rigid and elastic object.

Per semplicità, nella modellazione, si utilizza un valore del CdR costante al variare della velocità, ma è evidente che per valori estremi questo è falso, e secondo alcuni autori vi sono variazioni misurabili anche nella gamma delle velocità utili nella pratica e misurabili sperimentalmente.

Relationship with conservation of energy and momentum[modifica | modifica wikitesto]

In a one-dimensional collision, the two key principles are: conservation of energy (conservation of kinetic energy if the collision is perfectly elastic) and conservation of (linear) momentum. A third equation can be derived [6] from these two, which is the restitution equation as stated above. When solving problems, any two of the three equations can be used. The advantage of using the restitution equation is that it sometimes provides a more convenient way to approach the problem.

Example[modifica | modifica wikitesto]

Q. A cricket ball is bowled at 50 km/h towards a batsman who swings the bat at 30 km/h. How fast, approximately, does the ball move after impact?

Step 1: Speed of separation = e x speed of approach. Speed of approach = relative closing speed of ball and bat = 50 km/h + 30 km/h = 80 km/h.

Step 2: Approximating that the collision is perfectly elastic (e = 1), therefore speed of separation is approximately 80 km/h.

Step 3: Approximating the ball as being of much smaller mass than the bat, the momentum of the bat is (almost) unchanged by the impact, therefore the bat continues to move at (nearly) the same speed (30 km/h) after impact.

Step 4: Therefore, the ball's final speed is (slightly less than) 30 km/h + 80 km/h = 110 km/h.

[This assumes that the ball is struck head-on by the bat, and that the collision is perfectly elastic. To obtain a more accurate answer, a measured value for the coefficient of restitution for cricket-ball-on-bat is needed, and use the equation for conservation of linear momentum simultaneously with the restitution formula.]

Sports equipment[modifica | modifica wikitesto]

The coefficient of restitution entered the common vocabulary, among golfers at least, when golf club manufacturers began making thin-faced drivers with a so-called "trampoline effect" that creates drives of a greater distance as a result of the flexing and subsequent release of stored energy, imparting greater impulse to the ball. The USGA (America's governing golfing body) has started testing drivers for COR and has placed the upper limit at 0.83. According to one article (addressing COR in tennis racquets), "[f]or the Benchmark Conditions, the coefficient of restitution used is 0.85 for all racquets, eliminating the variables of string tension and frame stiffness which could add or subtract from the coefficient of restitution."[7]

The International Table Tennis Federation specifies that the ball shall bounce up 24–26 cm when dropped from a height of 30.5 cm on to a standard steel block thereby having a COR of 0.89 to 0.92.[8] For a hard linoleum floor with concrete underneath, a leather basketball has a COR around 0.81-0.85.[9]

Equations[modifica | modifica wikitesto]

In the case of a one-dimensional collision involving two objects, object A and object B, the coefficient of restitution is given by:

, where:
is the final velocity of object A after impact
is the final velocity of object B after impact
is the initial velocity of object A before impact
is the initial velocity of object B before impact

Though does not explicitly depend on the masses of the objects, it is important to note that the final velocities are mass-dependent. For two- and three-dimensional collisions of rigid bodies, the velocities used are the components perpendicular to the tangent line/plane at the point of contact, i.e. along the line of impact.

For an object bouncing off a stationary target, is defined as the ratio of the object's speed prior to impact to that after impact:

, where
is the speed of the object after impact
is the speed of the object before impact


In a case where frictional forces can be neglected and the object is dropped from rest onto a horizontal surface, this is equivalent to:

, where
is the bounce height
is the drop height


The coefficient of restitution can be thought of as a measure of the extent to which mechanical energy is conserved when an object bounces off a surface. In the case of an object bouncing off a stationary target, the change in gravitational potential energy, PE, during the course of the impact is essentially zero; thus, is a comparison between the kinetic energy, KE, of the object immediately before impact with that immediately after impact:

In a cases where frictional forces can be neglected (nearly every student laboratory on this subject[10]) and the object is dropped from rest onto a horizontal surface, the above is equivalent to a comparison between the PE of the object at the drop height with that at the bounce height. In this case, the change in KE is zero (the object is essentially at rest during the course of the impact and is also at rest at the apex of the bounce); thus:

Speeds after impact[modifica | modifica wikitesto]

The equations for collisions between elastic particles can be modified to use the COR, thus becoming applicable to inelastic collisions, as well, and every possibility in between.

and

where

is the final velocity of the first object after impact
is the final velocity of the second object after impact
is the initial velocity of the first object before impact
is the initial velocity of the second object before impact
is the mass of the first object
is the mass of the second object

Derivation[modifica | modifica wikitesto]

The above equations can be derived from the analytical solution to the system of equations formed by the definition of the COR and the law of the conservation of momentum (which holds for all collisions). Using the notation from above where represents the velocity before the collision and after, yields:

Solving the momentum conservation equation for and the definition of the coefficient of restitution for yields:

Next, substitution into the first equation for and then resolving for gives:

A similar derivation yields the formula for .

Note[modifica | modifica wikitesto]

  1. ^ Peter M. McGinnis, Biomechanics of sport and exercise Biomechanics of sport and exercise, 2nd, Champaign, IL [u.a.], Human Kinetics, 2005, p. 85, ISBN 9780736051019.
  2. ^ 'A' level Revision:Newton's Law of Restitution, su revisionworld.co.uk. URL consultato il 12 March 2013.
  3. ^ Michel Louge, Anomalous behavior of normal kinematic restitution in the oblique impacts of a hard sphere on an elastoplastic plate, in Physical Review E, vol. 65, n. 2, 2002, DOI:10.1103/PhysRevE.65.021303.
  4. ^ Hiroto Kuninaka, Anomalous Behavior of the Coefficient of Normal Restitution in Oblique Impact, in Physical Review Letters, vol. 93, n. 15, 2004, DOI:10.1103/PhysRevLett.93.154301.
  5. ^ J. Calsamiglia, Anomalous Frictional Behavior in Collisions of Thin Disks, in Journal of Applied Mechanics, vol. 66, n. 1, 1999, p. 146, DOI:10.1115/1.2789141.
  6. ^ Impulse and momentum. Conservation of momentum. Elastic and inelastic collisions. Coefficient of Restitution., su solitaryroad.com.
  7. ^ Coefficient of Restitution, su racquetresearch.com.
  8. ^ ITTF Technical Leaflet T3: The Ball (PDF), su ittf.com, ITTF, December 2009, 4. URL consultato il 28 July 2010.
  9. ^ UT Arlington Physicists Question New Synthetic NBA Basketball, su aps.org. URL consultato il May 8, 2011.
  10. ^ When Does Air Resistance Become Significant in Free Fall?, su scitation.aip.org.

Bibliografia[modifica | modifica wikitesto]

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