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Angel Leigh McCoy is a game designer and fiction writer based in Seattle, Washington.

Early life and education[modifica | modifica wikitesto]

Originally from the Midwest, Angel Leigh McCoy grew up delving into fantasy and horror novels and won her first essay contest in sixth grade. She studied French Literature at the University of Illinois in Champaign-Urbana.

Career[modifica | modifica wikitesto]

She is credited with published work in the role-playing games industry as far back as 1994.[1] Over the years, she has designed RPG material for companies such as White Wolf, Wizards of the Coast, FASA, and Pinnacle Entertainment Group. In 2001, she was writing in the video game industry for Microsoft Game Studios, writing articles as Xbox.com correspondent Wireless Angel. She transferred to ArenaNet in 2007, where she was part of a team effort to make the MMORPG Guild Wars 2.

Her side projects have included: founding and providing creative direction for an indie game team (Games Omniverse LLC);[2] short fiction writing; webmaster for the Horror Writers Association;[3] producing the Wily Writers Speculative Fiction Podcast;[4] and editing short story anthologies "Deep Cuts",[5] and "Another Dimension Anthology".[6]

Publications[modifica | modifica wikitesto]

Novella[modifica | modifica wikitesto]

Charlie Darwin, or the Trine of 1809 by Nevermet Press, 2011.[7]

Short fiction[modifica | modifica wikitesto]

McCoy has published short fiction in various anthologies and magazines, including:

  • Ravens in the Library by Quiet Thunder[8]
  • Vile Things: Extreme Deviations of Horror by Comet Press[9]
  • Masters of Horror Anthology by Triskaideka Books[10]
  • Cobalt City Christmas by Timid Pirates Productions.[11]
  • Fear of the Dark by HorrorBound [12]
  • Growing Dread: Biopunk Visions by Timid Pirate Publishing [13]
  • Tales for Canterbury by Random Static [14]
  • Necrotic Tissue, issue 14, Stygian Publications [15]

Computer game work

McCoy worked as a game reviewer and journalist for Microsoft Game Studios and Xbox.[16] She currently works for ArenaNet as lore and narrative designer on Guild Wars 2.[17]

Role-playing game work McCoy's work in the role-playing game industry includes supplements for Wizards of the Coast's Forgotten Realms; FASA's Earthdawn; West End Games' World of Necroscope; Pinnacle Entertainment's Deadlands; and White Wolf's Mage: The Ascension, Vampire: The Masquerade, Hunter: The Reckoning and Changeling: The Dreaming.[1]

Dungeons & Dragons product line, TSR

  • The Magic of Faerun, co-author; 2000

Changeling: the Dreaming product line, White Wolf Publishing & ArtHaus Publishing

  • Pooka Kithbook, ArtHaus Publishing; 1999
  • Inanimae, contributing author; 1998
  • Satyr Kithbook, 1997
  • Player's Guide, contributing author, 1997
  • Second Edition, contributing author, 1997
  • Storyteller's Guide, contributing author; 1995
  • Shadows on the Hill, contributing author; 1995

Mage the Ascension product line, White Wolf Publishing

  • Manifesto, co-author, December 2002
  • Hollow Ones Sourcebook, co-author, June 2002
  • Mage Revised, contributing author, 1999
  • The Bygone Bestiary, contributing author, 1998
  • Technomancer's Toybox, contributing author, 1997
  • Beyond the Barriers, contributing author, 1996

Vampire: the Masquerade product line, White Wolf Publishing

  • Sins of the Blood, co-author, 2001
  • World of Darkness, Vol. II, contributing author; 1996

References[modifica | modifica wikitesto]

Further reading[modifica | modifica wikitesto]

See also[modifica | modifica wikitesto]

  • Horror fiction

External links[modifica | modifica wikitesto]