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File:One bubble memory track and loop.png

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One_bubble_memory_track_and_loop.png(800 × 500 pixel, dimensione del file: 87 KB, tipo MIME: image/png)

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Descrizione This image shows one "complete loop" of a magnetic bubble memory, consisting of a length of "track" from the orthomagnetic sheet and a minimum of associated drive electronics: At the leftmost end of the track, a pair of coils act as an electromagnet, "launching" new bubbles. These bubbles propagate along the guide pattern track, and wind up at the pair of coils at the opposite end. These coils act as a "pick-up", in which an electrical pulse is formed when a bubble arrives, and this pulse can be read off the output terminal at the lower right-hand corner. The same pulse is amplified and "signal conditioned" in the green amplifier triangle symbole in the middle.

During normal (read) operation, the switch to the left is set to lead the output from the amplifier circuit directly to the "bubble-launching" coils, thus re-creating the same series of bits as bubbles "running in circles".

When new information is to be written into the memory, the switch i set to direct pulses received at the input terminal at the far left, into the "launcher" coils, thus entering a new "string" of bits in the form of bubbles.
Data
Fonte Self-made using the Persistence of Vision Raytracer
Autore Søren Peo Pedersen
Licenza
(Riusare questo file)
GFDL-self

Licenza

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GNU head È permesso copiare, distribuire e/o modificare questo documento in base ai termini della GNU Free Documentation License, Versione 1.2 o successive pubblicata dalla Free Software Foundation; senza alcuna sezione non modificabile, senza testo di copertina e senza testo di quarta di copertina. Una copia della licenza è inclusa nella sezione intitolata Testo della GNU Free Documentation License.
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POV-Ray code

Below is the code for rendering the above image using the Persistence of Vision Raytracer:

 /*
 ================================================
 Overview of the loop in a magnetic bubble memory
 ------------------------------------------------
 Created by Søren Peo Pedersen - see my user page
 at http://da.wikipedia.org/wiki/Bruger:Peo
 ================================================
 */
 
 // Here follows the definition of the "broken-off" strip of orthomagnetic "track"
 #declare R=seed(4);   // Random generator for pattern of magnetic "bubbles"
 #declare BubbleRow=union {  // Generate the pattern of bubbles
   #local Count=0;
   #while (Count<10)
     #if (rand(R)>.5)  // Random generator determines present/absent bubble
       cylinder {<.76*Count-3.4,0,0>,<.76*Count-3.4,1,0>,.2} // Draws a bubble
     #end
     #local Count=Count+1;
   #end
   }
 
 #declare OffGuides=pigment {  // Pigment outside the guide pattern
   object {
     BubbleRow
     pigment {color rgb <1,1,1>} // South pole areas outside bubbles
     pigment {color rgb <1,0,0>} // North pole areas inside bubbles
     }
   }
 
 #declare OnGuides=pigment {   // Pigment inside the guide pattern
   object {
     BubbleRow
     pigment {color rgb .6}        // South pole areas outside bubbles
     pigment {color rgb <.6,0,0>}  // North pole areas inside bubbles
     }
   }
 
 #declare RowPattern=pigment { // Employ OnGuides and OffGuides patterns 
   object {                    // to render the combined arrangement of
     union {                   // bubbles and guide patterns
       #local Count=0;
       #while (Count<10)
         box {<-3.7+.76*Count,0,-.07>,<-3.3+.76*Count,1,.07>}    // Horizontal part of "T"
         box {<-3.57+.76*Count,0,-.37>,<-3.43+.76*Count,1,-.07>} // Vertical part of "T"
         box {<-3.2+.76*Count,0,-.07>,<-3.06+.76*Count,1,.37>}   // "I"
         #local Count=Count+1;
       #end
       }
     pigment {OffGuides}
     pigment {OnGuides}
     }
   }
 
 #include "functions.inc"  // Needed for function "f_granite" below
 
 isosurface {  // Create the orthomagnetic "slab" with the jagged, "broken-off edges
   function {-f_granite(.05*x,2,.05*z)*1+abs(z)-.5 }  // Makes the jagged edges
   contained_by { box {<-4,-.3,-4>,<4,.3,4>} }  // The box shape that's "broken"
   accuracy 0.0 max_gradient 4
   pigment {
     gradient y
     pigment_map {
       [0 color rgb <1,0,0>]
       [1 RowPattern]
       }
     translate <0,-.5,0>
     scale <1,.6001,1>
     }
   finish {ambient .5}
   }
 
 #declare Coil=merge { // Pair of coils, one above the other
   #local Count=0;   // Counting loop going
   #while (Count<10) // from 0 thru 9
     torus {.2,.03 translate <0,.06*Count+.33,0>}  // A ring in upper coil
     torus {.2,.03 translate <0,.06*Count-.84,0>}  // A ring in lower coil
     #local Count=Count+1;
   #end
   pigment {color rgb 0}       // No color here, it's all in the reflection
   finish {
     metallic                  // Apply metallic effect
     reflection rgb <1,.8,.6>  // Reflects the characteristic copper-red
     phong 1                   // Specular highlights on
     }
   }
 
 #object {Coil translate <-3.9,0,0>} // Electromagnet at left end
 #object {Coil translate <3.9,0,0>}  // Detection coil at right end
 
 // Here follows the code for the circuitry "underneath" the orthomagnetic strip:
 
 union {
   cylinder {<4,-.5,0>,<4,-2.5,0>,.05} // Straight bit down from detection coil
   cylinder {<4,-2.5,-.05>,<4,-2.5,.05>,.1}  // Junction between amplifier and output
   cylinder {<5,-2.5,-.05>,<5,-2.5,.05>,.2}  // The output terminal
   cylinder {<5,-2.5,0>,<-3.5,-2.5,0>,.05} // Straight through the green amplifier
   cylinder {<-3.5,-2.5,-.05>,<-3.5,-2.5,.05>,.1}  // Amplifier "side" in the switch
   cylinder {<-4,-.5,0>,<-4,-1.3,0>,.05} // Straight bit down from electromagnet at left
   cylinder {<-4,-1.3,-.05>,<-4,-1.3,.05>,.1}  // Pivot point in read/write switch
   union {
     cylinder {0,<0,-.8,0>,.05} // The "arm" in the switch
     intersection {  // Arrohead at end of switch "arm"
       box {<0,0,-.05>,<1,1,.05> rotate <0,0,45> scale <1,2,1> translate <0,-1.2,0>}
       plane {<0,1,0,>,-.8}
       }
     //rotate <0,0,22.619865>  // You can change sign on the 22.61... to flip the switch
     translate <-4,-1.3,0> // Move switch arm into position
     }
   cylinder {<-4.5,-2.5,-.05>,<-4.5,-2.5,.05>,.1}  // "New-data side" in the switch
   cylinder {<-6,-2.5,0>,<-4.5,-2.5,0>,.05}  // Entryway for new data from the input
   cylinder {<-6,-2.5,-.05>,<-6,-2.5,.05>,.2}  // The input terminal
   
   pigment {color rgb .5}  // Wiring is grey
   finish {ambient .5}
   }
 
 prism { // The green triangular amplifier/conditioner circuit
   linear_sweep linear_spline
   -0.2,0.2,3,<1.5,-1>,<1.5,1>,<-1.5,0>
   pigment {color rgb <.4,.8,0>}
   finish {ambient .5}
   rotate <90,0,0>
   translate <.5,-2.5,0>
   }
 
 // Here follows the code for the blue arrows indicating the data "traffic" in the system:
 
 #declare Arrow=merge {  // Define an arrow...
   difference {  // The tip
     box {<-1,0,-.001>,<0,1,.001> rotate <0,0,45> scale <4,1,1> translate <.4,0,0>}
     plane {<1,0,0>,0}
     translate <.1,0,0>
     }
   box {<-.5,-.03,-.001>,<.1,.03,.001>}  // The "stem" of the arrow
   pigment {color rgb <0,.5,1>}  // Light blue color
   finish {ambient .5}
   no_shadow // Arrows cast no shadow on their surroundings
   }
 
 #object {Arrow translate <-2.5,1,0>}  // Down along
 #object {Arrow translate <0,1,0>}     // the magne-
 #object {Arrow translate <2.5,1,0>}   // tic track
 
 #object {Arrow rotate <0,0,-90> translate <3.8,-1.6,0>}   // Down below det. coil
 
 #object {Arrow translate <4.8,-2.1,0>}   // Right towards output terminal
 #object {Arrow scale <-1,1,1> translate <2.8,-2.2,0>}   // Left into amplifier triangle
 #object {Arrow scale <-1,1,1> translate <-2.5,-2.2,0>}  // Left out of the amplifier
 
 #object {Arrow translate <-5,-2.2,0>}  // Right in from the input terminal
 #object {Arrow rotate <0,0,90> translate <-3.7,-1.5,0>}   // Down below det. coil
 
 background {color rgb 1}  // White background
 
 camera {  // See everything ...
   location <5,4,-7>   // from this vantage point
   look_at <1,-1.1,0>  // looking towards this point
   up <0,1,0> right <1.6,0,0>  // Force 1:1.6 "landscape" aspect.
   angle 52  // Tweak field-of-view to fit the motif
   }
 
 light_source {    // Illumination from some distance
   <-100,150,-120> // to the left of the scenario
   color rgb 1
   }

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attuale01:58, 6 lug 2015Miniatura della versione delle 01:58, 6 lug 2015800 × 500 (87 KB)CmdrjamesonCompressed with pngout. Reduced by 56kB (39% decrease).
00:25, 14 dic 2007Miniatura della versione delle 00:25, 14 dic 2007800 × 500 (143 KB)Peo~commonswiki{{Information |Description=This image shows one "complete loop" of a magnetic bubble memory, consisting of a length of "track" from the orthomagnetic sheet and a minimum of associated drive electronics: At the leftmost end of the track, a pair of coils ac

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